Initialize engine version: 4.6.1f1 (d1db7a1b5196)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 850M (ID=0x1391)
    Vendor:   NVIDIA
    VRAM:     3072 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\ibrahim\Desktop\Jam Simulator\Jam Simulator_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\ibrahim\Desktop\Jam Simulator\Jam Simulator_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\ibrahim\Desktop\Jam Simulator\Jam Simulator_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\ibrahim\Desktop\Jam Simulator\Jam Simulator_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\ibrahim\Desktop\Jam Simulator\Jam Simulator_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\ibrahim\Desktop\Jam Simulator\Jam Simulator_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\ibrahim\Desktop\Jam Simulator\Jam Simulator_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\ibrahim\Desktop\Jam Simulator\Jam Simulator_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\ibrahim\Desktop\Jam Simulator\Jam Simulator_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\ibrahim\Desktop\Jam Simulator\Jam Simulator_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in  0.046 seconds
desktop: 1920x1080 60Hz; virtual: 3520x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: C:\Users\ibrahim\Desktop\Jam Simulator\Jam Simulator_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\ibrahim\Desktop\Jam Simulator\Jam Simulator_Data\Managed\System.dll (this message is harmless)
WARNING: Shader Unsupported: 'Reflective/VertexLit' - Pass '' shader state not supported
WARNING: Shader Unsupported: 'Hidden/Glow Downsample' - Pass '' shader state not supported
UnloadTime: 11.594524 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 189 unused Assets to reduce memory usage. Loaded Objects now: 15355.
Total: 2.155370 ms (FindLiveObjects: 0.385315 ms CreateObjectMapping: 0.226228 ms MarkObjects: 0.408408 ms  DeleteObjects: 0.688521 ms)

Platform assembly: C:\Users\ibrahim\Desktop\Jam Simulator\Jam Simulator_Data\Managed\Boo.Lang.dll (this message is harmless)
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(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

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(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

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(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

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(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

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(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

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(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

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(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

